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Opus 3

1967 6 min
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Des images vont, viennent, reviennent, se dépassent et se superposent en cercle, en carré, en ellipse, en diagonale. Sous ce flot jaillissant, la rétine ne peut plus accomplir son travail et des images non gravées sur la pellicule surgissent et dansent sur l'écran. À travers les images réelles et virtuelles, le spectateur est invité à établir lui-même une certaine progression.

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Opus 3

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Des images vont, viennent, reviennent, se dépassent et se superposent en cercle, en carré, en ellipse, en diagonale. Sous ce flot jaillissant, la rétine ne peut plus accomplir son travail et des images non gravées sur la pellicule surgissent et dansent sur l'écran. À travers les images réelles et virtuelles, le spectateur est invité à établir lui-même une certaine progression.

  • director
    Pierre Hébert
  • animation
    Pierre Hébert

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Education

Ages 11 to 17
School subjects
Ask students to reflect on how we interpret the meaning of a film when it does not have the usual elements of narrative. Guide them with the following questions: Do we experience the film in a physical, or visceral way? Does it use invented language? Is the way our eyes interpret the forms just as much a part of the film? What role do rhythms and music play? Ask students to loosely remake the film, making links to today’s society and using contemporary technologies.
Opus 3
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